Sketches
Perspective
Perspective, also known as linear perspective has been around since the 14th century, the origins of the concept were originaly recognized, drawn and analyzed by the great artist; Filippo Di Ser Brunellesco (1377-1446). Well known for his design and building of the dome at; Cattedrale di S. Maria del Fiore, Brunellesco spent endless hours drawing perspective concepts. Most artist of his time and earlier had known of the concepts, but didn't originate a public understanding or teaching of perspective design. Geometry is based on these initial concepts, and dates back to the 3rd century BC. In the 3d world we have matter, space, and time, these are the crucial ingredents to understanding geometry. Typicaly Y is up and down space, Z is front to back space, and X is left to right space, and center is 0. Sometimes you will find that X and Z are reversed, this shouldn't matter too much, this is mainly why color cordinates are used. Always keep in mind that the object is the most important piece in the rendering of any type of image. The object can always represent zero, and components that are attributed to that object also have a center representation of zero. This walks us into the understanding of perspective views or as of late known as camera views
Sketches
Every product or graphic image starts with the sketch. Even the best engineers and Industrial designers make sketches to get their thought on paper. Sometimes called the napkin sketch, every great idea starts with a simple sketch. From this point we can move to creating a virtual prototype, but without it, we have nothing. This is a crucial part when developing or creating new products, and can sometimes get hazy when dealing with multiple parties. When developing a new idea and putting it on paper, is the act of copyrighting, once the image is on the paper it is said to be copyrighted. The idea it'self is unprotected and disclosures cannot safe guard an idea by any means, there must be some kind of image that pertains to the idea, only then can a person protect the idea from thievery, and even this is not a substantial safe guard. When working with different parties, these concepts are the main stepping stones in new product business collaboration. One person may have an idea and that person may not have any sketching or drafting experience and cannot produce sketches or even a basic design of the product, the idea is then commissioned to a sketch artist or industrial designer to create a sketch on paper of the prototype or a virtual prototype for the said client . From this point the parties involved can move to the legal or business model of the product.
